Add random pattern selection (-r / --pattern random)
Pick a different movement pattern every time a sweep is triggered, so the motion varies across the day instead of repeating one shape. - strategies.ts: add the `random` sentinel, `SELECTABLE_PATTERN_NAMES`, `isSelectablePattern`, and `createRandomPicker`. `random` is deliberately NOT a registry entry: it has no path of its own, so `STRATEGIES` stays a total lookup and `PATTERN_NAMES` keeps listing only real generators. The picker is a closure over `last`, giving a uniform draw that never returns the same pattern twice in a row. Building CANONICAL_PATTERNS from the selectable list makes both validation boundaries accept `random` (and loose spellings) for free, and extends the normalization-collision assertion to cover the sentinel. - cli.ts: add `-r`/`--random` plus an exported `selectPattern` holding the conflict rule. `-r` is sugar for `--pattern random`, so the two agreeing is a no-op while `-r -p arc` is rejected as contradictory. The flag folds into `pattern`, so ConfigOverrides, resolveConfig, and move.ts are untouched. `parseCliArgs` now takes its argv as an optional parameter so the flag surface is testable without process.argv. - keeper.ts: resolve `random` via the picker once per trigger, before the loop-mode branch, so a pick holds for a whole loop run rather than changing mid-run. runKeeper builds one picker for the process, so the no-repeat memory spans sweeps minutes apart. Because the pick is a real strategy, --verbose logs the concrete pattern name and a pick with an infinite loopPath still bounces edge-to-edge under --loop. - config.ts / configFile.ts: accept the sentinel where a pattern is valid, and quote the selectable list in errors. No `random` boolean config key — the file spells it "pattern": "random". executor.ts and move.ts needed no changes. Tests: new tests/cli.test.ts (the file had no coverage before) covering the flag surface and the conflict rule; picker tests pinning the no-repeat and full-registry-coverage properties; keeper tests pinning once-per-trigger and once-per-loop-run.
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@@ -37,14 +37,14 @@ sequenceDiagram
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Note over Keeper: pos == lastPos (no user movement)<br/>now - lastActivity ≥ moveInterval → fire
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end
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Keeper->>Sim: simulateActivity(config, log, dev)
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Keeper->>Sim: simulateActivity(config, log, dev, pickRandom)
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Sim->>Dev: width()
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Dev-->>Sim: width
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Sim->>Dev: height()
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Dev-->>Sim: height
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Sim->>Dev: getPosition()
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Dev-->>Sim: start
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Note over Sim: strategy = STRATEGIES[config.pattern]<br/>ctx = { start, width, height, rng }
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Note over Sim: strategy = STRATEGIES[config.pattern]<br/>(or pickRandom() when pattern is "random")<br/>ctx = { start, width, height, rng }
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Sim->>Exec: executePath(strategy, ctx, dev, log, config)
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Exec->>Strat: path(ctx)
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