Turn the hardcoded straight-line sweep into a strategy system behind three
seams so new patterns are easy to add and, for the first time, testable
without nut.js or a real screen:
- src/device.ts: injectable Device seam over nut.js (autoDelayMs lives
here now); the only module that touches the native lib.
- src/strategies.ts: pure per-pattern path generators + registry + lenient
name resolution. Ships line, diagonal, jitter, walk,
arc, figureEight.
- src/executor.ts: single executePath driver owning bounds policy
(abort/clamp/reflect), pacing, interrupt detection, and
restore-on-clean.
keeper.ts's simulateActivity now selects a strategy and delegates to the
executor; the default `line` pattern is byte-for-byte the previous behavior.
New config surface, layered CLI > file > default with strict validation:
- -p/--pattern <name> movement strategy (names matched case/-/_-insensitive)
- -s/--step-size <px> pixels per step; stepCount is now a step *count*
Robustness for the new edge-seeking patterns: interrupt detection compares
against the last commanded (rounded) point with a 2px tolerance, and
clamp/reflect stay a couple pixels off the screen edge, so sub-pixel cursor
placement on scaled/multi-monitor displays isn't misread as user activity.
jitter's radius scales with sweep length so it moves at the default stepSize.
Tests: new suites for strategies, the executor (all bounds policies,
rounding, interrupt, tolerance, pacing), and the keeper loop; config and
configFile suites extended for pattern/stepSize. editor.test.ts moved to
tests/ for consistency. 64 pass.
91 lines
3.2 KiB
TypeScript
91 lines
3.2 KiB
TypeScript
/**
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* keeper.test.ts
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* --------------
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* Loop-level tests for `runKeeper` driven by a fake `Device`. The loop runs
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* forever in production, so the fake stops it by throwing a sentinel from
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* `sleep` once a call budget is exhausted; the test then inspects the
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* commands that were issued.
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*
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* These assert the two behaviors that matter: an idle cursor triggers a
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* synthetic sweep, and a moving cursor never does.
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*/
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import { describe, expect, test } from "bun:test";
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import { DEFAULT_CONFIG } from "../src/config.ts";
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import type { Config } from "../src/config.ts";
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import type { Device, Point } from "../src/device.ts";
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import { runKeeper } from "../src/keeper.ts";
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class StopError extends Error {}
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/**
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* Fake device that echoes the last commanded point (so a synthetic sweep
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* completes cleanly) and aborts the loop after `budget` sleeps.
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*
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* `positions`, when provided, is consumed one entry per `getPosition` call
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* to simulate real user movement; otherwise the cursor is reported as
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* stationary at `initial`/the last commanded point (idle).
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*/
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class LoopDevice implements Device {
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commanded: Point[] = [];
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sleepCount = 0;
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constructor(
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public budget: number,
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public initial: Point = { x: 100, y: 100 },
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private positions: Point[] | null = null,
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) {}
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async getPosition(): Promise<Point> {
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if (this.positions) return this.positions.shift() ?? this.initial;
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return this.commanded.at(-1) ?? this.initial;
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}
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async setPosition(p: Point): Promise<void> {
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this.commanded.push(p);
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}
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async width(): Promise<number> {
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return 1920;
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}
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async height(): Promise<number> {
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return 1080;
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}
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async sleep(): Promise<void> {
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if (++this.sleepCount > this.budget) throw new StopError();
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}
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}
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const quietConfig = (overrides: Partial<Config>): Config => ({
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...DEFAULT_CONFIG,
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verbose: false,
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...overrides,
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});
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async function runUntilStop(config: Config, device: Device): Promise<void> {
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try {
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await runKeeper(config, device);
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} catch (err) {
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if (!(err instanceof StopError)) throw err;
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}
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}
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describe("runKeeper", () => {
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test("fires a synthetic sweep once the cursor has been idle long enough", async () => {
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// moveInterval 0 => any elapsed time counts as "idle long enough",
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// so the first idle check triggers a sweep deterministically.
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const dev = new LoopDevice(50);
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await runUntilStop(quietConfig({ moveInterval: 0, stepCount: 3, stepSize: 1, pattern: "line" }), dev);
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// A sweep issued setPosition commands (3 steps + restore); an idle
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// loop with no sweep would have issued none.
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expect(dev.commanded.length).toBeGreaterThanOrEqual(3);
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});
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test("does not fire while the cursor keeps moving", async () => {
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// Every poll reports a new position => always "real activity", so the
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// idleness clock keeps resetting and no sweep ever fires.
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const moving: Point[] = Array.from({ length: 40 }, (_, i) => ({ x: i, y: i }));
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const dev = new LoopDevice(20, { x: 0, y: 0 }, moving);
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await runUntilStop(quietConfig({ moveInterval: 0, stepCount: 3, pattern: "line" }), dev);
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expect(dev.commanded.length).toBe(0);
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});
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});
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